3D Robot Character Design Week 8
3D Robot Character Design
Week 8 (2/3/2023)
I finished with the texturing and started adding the bump maps and rigging the body.
I added bump maps in the places where the joints meet, under the foot, and tail/neck/backbone so that it shows that the robot is clean but also a bit old.
I assumed that the clean but also the bumpy and rusted texture would show the robot's instinct to steal jewels better.
I put the bumpy and rusted texture in a place that's a bit out of sight to show that the robot is actually clean but also old.
I also started to do the rigging.
I did the body controllers and everything
I also put the correct rig in the right side of the foot
I had 4 parts for the foot so I didn't know how to rig it, so I just put the same control as the toe-tap for the first and second heel
(it worked eventually.. :( )
But as I checked the rig again, I found out that the left side foot's foot bend rig didn't work..
Also all the FKIK arm rig for both the right and left side didn't work... when I changed the FK to IK, the hands would go upside down...
I found out that I didn't freeze transform the left foot..
I would have to do it again..
How realistic is it..!! Your texture is SO SO NICE!!!! I felt it is a real robot in real world +0+ Each small details are awesome..!!!
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